Fighting Vipers (1996, Sega AM2 for Sega Saturn)
Fighting Vipers is the Motley Crue of videogames: flashy, trashy, wild and out of control. It’s similar in many ways to its sober cousin, Virtua Fighter 2, and welcomes new fans with familiar controls and promises of martial arts action. Then it quickly raids the liquor cabinet, smashes the hotel room, and drives a motorcycle through the window into the outdoor pool below, leaving you stuck with the bill. These cats have come to rock hard and burn out in a blaze of glory.
These are a great cast of characters. They all look like Prince and the Revolution from the Purple Rain era, with wild colored costumes, big hair and all full of energy and attitude. This was especially daring in the 1990s, which battered down with a Puritanical bent anything that resembled those horrible, decadent ’80s. These were the days of angst and two layers of flannel shirts, not neon hairspray and alcohol-fueled amphetamine blasts. We were halfway to Vegas when the drugs began to take hold… One fighter wears rollerblades. Another kid carries a skateboard like a weapon. Another dresses like an L.A. Rocker Dude and carries a v-neck guitar. Another wears a long, dark trench coat and a toothpick sneer. One fat bastard dresses in armor that makes him looking like a walking bowling alley (when he grabs and throws you into a wall, crashing pins are heard). And one female fighter looks like Private Vasquez from the movie Aliens.
The action in Fighting Vipers is very similar to Virtua Fighter, with punch-kick-guard controls and simple moves that belie a deep complexity based on a rock-paper-scissors system. Attack beats throw, throw beats guard, guard beats attack. With that solid foundation, AM2 pushes forward: the speed seems to be boosted a little, attacks are breezier and more immediate than in VF2. The action feels more immediate. Attack combos are more plentiful and fluid, especially for beginnings. Some specialized attacks can send opponents suddenly smashing into the back wall. Fighters knocked into the air can roll back to life before they hit the ground. Walls and cages surround the fighters who find themselves bouncing off when hit in a jarring motion, and it’s quite a kick.Continue reading “Fighting Vipers (Sega Saturn)”