Panzer Dragoon (1995, Team Andromeda for Sega Saturn)
When I think of Panzer Dragoon, one word comes to mind: atmosphere. It presents a world that is vast, teeming with lost civilizations and buried histories and countless life forms that struggle for survival. Its visual and art design owes much to French comics artist Moebius as well as Frank Herbert’s Dune sagas and endlessly hints at boundless tales and adventures that lie just beyond the next horizon, cave or forest. You feel as though you are experiencing an epic adventure and only wish to see more, more, more.
Sega’s Team Andromeda created a masterwork of production design, an extremely ambitious and expensive undertaking for 1995. I always believed that the five-minute CG movie that opens the game is Oscar-worthy and comparable to any movie studio in the world (only Pixar’s Toy Story, released that same year, was more sophisticated advanced). When I first saw the opening at a Toys ‘R Us, I was overwhelmed and immediately scrambled the money to purchase a Sega Saturn. This movie describes a post-apocalyptic world where humans struggle to survive in a world populated by mutated creatures of tissue and bone. Feuding empires unearth lost ancient technologies in their quest for greater power, culminating in gigantic engineered flying beings, dragons.
You are introduced to the main character, a tribal nomad who becomes separated from his hunting party, attacked by a giant stoney insect, then rescued by a blue dragon. This dragon is then pursued by a larger and more powerful dragon. The two continue their fight in the air, where the first dragon’s pilot is fatally wounded. Landing on the surface of a cliff, the pilot communicates to you telepathically, imploring you to complete his quest to reach a mysterious tower before his rival. You take your place on the back of the blue dragon and take pursuit.Continue reading “Panzer Dragoon (1995, Team Andromeda for Sega Saturn)”